Ecology - What contribution of virtual reality?

Who I am
Adriana Gil
@adrianagil
Author and references

Summary

  • Ecology, a daily battle
  • Massive drop in superfluous production
  • Reduction of paper consumption
  • Awareness at the heart of the matter
  • A respectful exploration
  • Conclusion

Ecology, a daily battle

Think about your planet, make sure to protect and save it, act for ecology, most specialists and associations agree that this work is done in small gestures, turn off the light in a room where there is no one, sort your waste, walk 10 minutes instead of taking your car for 2 minutes, everything is built in small daily actions. So, if everyone acted with this idea in mind, a big step would be taken in the fight for ecology, but we know very well that not every person thinks about this rescue  every second of his life, in addition to being inhabited by the habits of the past, we are also tormented by more personal problems which make us forget the more major fights. But if the world experienced a technological upheaval that would push it naturally, without even thinking about it, without realizing it, towards a more ecological attitude, it would be clear that ecology would benefit from a considerable contribution.



Could this technology be virtual reality? Could the advanced technology of tomorrow save a millennial entity? If we consider that virtual reality is sleeping and already thought to set up a contribution in many fields, in a very wide range of trades and services, it is natural to wonder if this contribution will be beneficial in the field of ecology.


Massive drop in superfluous production

Already, many companies have set up virtual creation of their products, this inexpensive and rapid gesture is logically changing the face of fitting and prototyping. Thus, the company can create several virtual prototypes without ever having to actually create them, for the latter the gesture is financially natural, no need to invest colossal sums in prototyping. For the try-on, you just have to create a product model and digitally share it with your customers, then this product can become easily and simply available in several sizes, several colors. The most important here is that virtual reality then removes a process, creating superfluous productsBy doing this, the raw materials are no longer pumped to their thirst, customers and businesses can enjoy many models without ever having to create them, only the model that the customer really needs will be created.


This process also puts an end to the massive use of transport on both sides, for companies, no more truck transport of countless models, for customers, no more transport to go from store to store to find the right model. In this simple field, virtual reality, if it is thought of in parallel with ecology, can clearly become beneficial in everyday actions. Just imagine lower consumption of sometimes toxic paint for the environment in car dealerships for example, a single car model and the possibility of changing the color to virtual. Finally, the remote fitting will allow put an end to the indigestible use of physical spaces used to store the different models of a company, allowing room for nature. Already, companies like Ikea have set up this economical fitting system for both the company and the consumer but above all for nature and it is clear that the virtual fitting is on the way to become very very important and therefore very beneficial for nature.


Reduction of paper consumption

Another area of 鈥嬧媏cological application of virtual and augmented reality is the implementation of virtual advertising. The latter is simple, instead of the posters that we can see everywhere in the streets of our cities, or the leaflets that we take so easily and that we throw just as easily in the streets, we would have virtual advertisements. A company would then have to rent a virtual space in order to produce its advertising, but it would remain virtual, thus reducing paper consumption and drastically reducing the number of paper advertisements that are thrown in the streets, or in nature. This kind of shift from real to virtual paper could apply in many areas and gradually become a major reduction in paper consumption. In museums, no more small booklets to update every two months and offering information on such and such a painting, it will suffice to point your gaze on a work to quickly access all the useful information.


Awareness at the heart of the matter

Because yes, ecology also rhymes with awareness of the plebs and the latter is not always aware of the why of the importance of this or that gesture, of this or that fauna or flora, so virtual and augmented reality could bring a new dimension, less expensive, more fun and direct in raising public awareness to ecological problems. For example, a user walks in the street, the latter is already a little cleaner with the reduction in paper consumption and more greenery because the physical spaces have been freed up, he can thus approach a tree and seek information about the latter. Why is this tree so important in urban settings? How many trees like this are present in my city, what is the infrastructure / nature relationship? Since this tree is here, is the urban environment healthier? How many more trees would it take for this to be the case?


So many questions that could be answered in a fun and immersive system. Virtual reality could show the human eye, blind in this area, the importance of the ecosystem and the symbiotic relationship that we could have with nature which would be mutually beneficial. The citizens of San Francisco have already taken the plunge and created a whole source of information on the importance of flora in their city and the municipal services of the green spaces of Paris they also use an application setting up a biography of trees (age, watering system, number in town, etc.).


A respectful exploration

The study of nature is important to help him, but also difficult to produce without impacting its daily process. But with VR, all you have to do is put a 360 camera down to have a complete vision of several days around an ecosystem without having to impose a presence that could disrupt it. Scientists can then take very precise photos of a key moment, or analyze directly, as close as possible to situations, with a VR headset, without once again disturbing nature. This exploration without disturbance can also become the backbone of another area, tourism.

Nothing is more destructive for an ecosystem than the massive appearance of tourists in a completely natural place where many species live, in addition to disrupting their life cycle, tourists unfortunately also bring with them waste that taint nature. But if these same environments are reproduced in virtual reality and if human curiosity is nourished through virtual places faithful to the original, then these places will be preserved and man can always discover them without damaging them.

Conclusion

There are surely still many possibilities and areas where virtual and augmented reality could be beneficial to ecology, but this simple sample of applications allows us without doubt to answer our main question. Can virtual reality be beneficial for ecology? Yes, clearly yes. If it is designed and applied with an ecological goal, it can change things in the long term, but even without that, it appears that virtual reality will naturally change things. The simple saving of money and time that will bring the superposition of the virtual to the real, or even the replacement of the real by the virtual, will lead to a massive drop in the consumption of raw materials.

But of course nothing would be more saving than think virtual reality with ecology, for nature. Such an action could greatly help this fight without depriving man of too much.



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