- Project Morpheus: turning virtual reality into reality
- The Morpheus project: a fun concept at the cutting edge of technology
- Attention gamers: the future is now
Twenty years ago, virtual reality was just a dream that served as the prerogative of futuristic science fiction films. Today it is part of our daily life and is used in several fields such as tourism (eg: virtual visit of museums and sites), archeology (reconstruction of destroyed or damaged sites) or industry Recreation. Sony, a Japanese company that has been made famous by its Playstation game consoles marking many generations, has indeed taken on the challenge of putting this technology within the reach of gamers (anglicism designating video game enthusiasts) and the great public. This exclusive interview features designers and executives from Sony, gamers but also various demonstrations in which the brand's VR (Virtual Reality) headset is used.
Virtual reality, an oxymoron (contradiction in expression) formerly alluding to the theater, already had its beginnings in the world of video games thanks to Nintendo some twenty years ago. Not having known the expected success, it is Sony which launches again in this adventure and promises to its followers a visual rendering very close to reality. According to an executive of the brand, playing action games such as FPS (First Person Shoot) will now be different because players who will be confronted virtually with their opponents, will have to be extra vigilant and will be able to use a controller or two joysticks easy to handle to pull on them. These accessories are also complementary and will considerably improve the experience of gamers. After several generations of consoles and accessories, Sony thus decides to go all out with this virtual reality headset that will accompany the famous Playstation 4 console and the PS Vita. The future with Sony is now!