- Superhot VR: when the virtual goes beyond reality
In the first person shooter (FPS) market, Superhot is distinguished by its particularly original gameplay. In this game, time only advances when the player moves. Thus, with each new scene, the player must first take the time to analyze the situation, the enemies around him and the weapons at his disposal to then shoot down all his opponents one by one with the fewest gestures. possible.
This Kickstarter-funded FPS originally appeared on Xbox One, PS4, and PC in 2014. However, in 2016, the title was released. ported in virtual reality on Oculus Rift then on HTC Vive, Windows Mixed Reality and PSVR in the months that followed.
Quickly, this VR adaptation was very successful. Superhot VR is one of the benchmarks in the VR Gaming market and each month occupies the top best-selling games on the PlayStation Store for the PSVR.
Superhot VR: when the virtual goes beyond reality
Two years after its release on the Rift, Superhot VR has just passed the milestone of 800 copies across all platforms. By comparison, the hugely popular Beat Saber recently hit one million copies sold. In addition to achieving comparable success to one of the best-selling VR games on the market, this means that Superhot has better sold in its VR version than in its PC and console version. This is what Callum Underwood, former member of the Oculus Publishing and Developer Relations team, has just revealed.
The success of Superhot VR can be understood. In the original game, we certainly found the mechanics linking the scrolling of time to the actions of the player, but the latter was content to control his avatar using his controller or keyboard. In virtual reality, the player interacts directly by moving around their play space and using their hands using the controllers. Needless to say the experience is much more intense, captivating and immersive only on console and PC.
Anyway, the fact that Superhot VR outshines the original game is also a strong symbol for the virtual reality gaming market. This is proof that this is not a niche market, and that virtual reality games can be fun and interesting enough to overshadow traditional video games ...