In the world of video games, virtuality is the key word. Many games are thus designed to guarantee users the possibility of playing an avatar in a completely virtual universe. The Sims are a perfect example to qualify those games in which we can live our lives as we see fit.
In 2003, a new kid arrived in this race of virtuality and simulation. This is Second Life. While many people are familiar with this game, many have not even wanted to take a look at it. Indeed, for gamers, Second Life is easily seen as an exaggeration and gives a bad image to the video game which often carries too addictive prejudices towards it.
If Second Life could have been the subject of this article seeing this virtual universe adapted to the Oculus Rift, this is not however the reason for these words.
Philip Rosedale, the creator of Second Life, could very well be interested in the Oculus Rift, but for reasons other than those of the video game. Indeed, this creator imagines a virtual visit of a human brain thanks to the Oculus Rift. So we could walk around in a brain and we could see the different reactions that this one can have towards the different lived situations.
In the video above you will therefore see the brain activity of a brain. These measured using the devices provided for this purpose, and transcribed in the Oculus Rift headset for total immersion in parts of the brain. This illustration is provided to us using the Glass Brain software.
Our dear Oculus Rift will certainly be dedicated to a new field than that of video games. A fun way to learn how our brain can sometimes react and how it works.