- Fallout 4 VR: no exclusive content
- The mode of travel at the heart of the Fallout 4 VR portage
With Skyrim and Fallout, the fame of the Bethesda studio is well established. The success of The Elder Scrolls and Falloiut 4 have made Bethesda a player to watch in the gaming world. Last year, the studio took advantage of the annual mass of gamers, E3, to unveil its plan to bring the entire Fallout 4 game to HTC Vive and the future Xbox, from the Scorpio project. Since this announcement, the company has remained very discreet on the progress of the development of Fallout 4 VR. Today, the Bethesda Game Studios executive producer, Todd Howard, spoke about the project. He teaches us that Fallout 4 VR is one of seven big projects currently in development within the studio, without disclosing the name of other licenses.
Fallout 4 VR: no exclusive content
According to Howard, the port of Fallout 4 to virtual reality devices is going well. The man wants to be reassuring and insists again on the possibility to play ”. The rest of his speech will perhaps disappoint some ...
The mode of travel at the heart of the Fallout 4 VR portage
The studio's executive producer also explained that the mode of travel was an issue to which the developers pay special attention. This is indeed one of the crucial points of a successful and immersive VR experience. During the demonstration at E3, the title proposed teleportation as the only means of travel. Howard explains that there is ”in VR. He specified, however, without giving details, that he wanted. We can thus hope to have at mAnoint the choice between teleportation and movement via the controllers or the controller of the future Xbox.
No release date precise has not been revealed but the game should see the light of day sometime in 2017. During E3 2016, Bethesda also said worked on a VR version of Doom but no additional information has not yet been given.